uasset can unnecessarily clutter your Content folder. Instead, it looks for the raw cursor file (. Second, note that unlike for many assets, the hardware cursor system does not depend on. As noted above, the system will look through the relevant folder for the first cursor that matches the priority list. In addition, there are a few caveats to keep in mind.įirst, when writing out the path to the cursor, do not specify the file extension. Uassets, and CookingĬursory will look for cursors in the path that you specify in Project Settings, but that path must be within your game's Content directory. Cursors are loaded based on the following priority:įor example, if both Cool.ani and Cool.png exist in the same folder, only Cool.ani will be loaded. Accepted Cursor TypesĬursory supports all common cursor types supported by Unreal Engine 4, subject to limitations imposed by the target platform. These cursors can be defined in the Cursors section of the Project Settings. Cursory loads a predefined set of custom hardware cursors on game start, so it is important to understand the file types, formats, and procedures that need to be followed in order for a cursor to be loaded.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |